Aug 11, 2008, 08:51 AM // 08:51
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#1
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Academy Page
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
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All Ele Team?
So ive been playing with [skill]Ether Renewal[/skill] lately, and i love it to no end.
I want to try an all ele team using this great skill to its best potential.
Base Build: [build name="ER Spike" Prof=E/Mo air=16 ene=13 prot=3][Ether Renewal][mindbender][glyph of swiftness][lightning hammer][lightning orb][protective bond][air attunement][no skill][/build]
the optional skill will be different for certain ele's
ie: [skill]blinding flash[/skill]
[skill]technobabble[/skill]
[skill]pain inverter[/skill]
rez.. whatever suits ur fancy.
The idea here is coordinated spikes of target after target as the eles can easily cast the spikes on recharge with no energy problems, and with everyone maintaining Prot Bond on themselves, everyone is the tank. Spreading the baddies out is key, so that none of the eles are taking the full load. The inhibitor is how many attacks are being taken, not how hard they are. So theres no need for agro control.
My only other thought to make this better is to bring a bonder, to add even more enchants, thus letting the eles take more hits each, and maybe the bonder could bring QZ? With more enchants, the eles could drop Air Attune and bring another fun fun PvE skill or whatever, and spike 2x as fast with QZ.
Ive been running this build very very much recently, and am loving the incredible survivability, and spiking power, and never worrying about energy again. The only problem is if i ever group with other eles, im the only one with this set up, and the only thing i feel to be lacking is another spiker or 2. So how about 6 more?
I say i want to try because i dont feel Heros would use this to its potential, so im looking for fellow ele lovers to try this with me in elite areas.
Obviously enchant removal is a problem, so knowledge of the area is a must so those threats are dealt with accordingly.
PM me anytime u see me (Pyra Fade) on if you have the love for eles and want to see if this steam rolls or gets steam rolled. im looking for 6-7 brave ele's to add to my friends list for a time were all on, and perhaps one out of place monk.
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Aug 11, 2008, 03:32 PM // 15:32
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#2
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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Prot Bond is a bad skill.
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Aug 11, 2008, 08:33 PM // 20:33
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#3
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Ascalonian Squire
Join Date: Mar 2008
Location: mysterious lands in the unknown???
Guild: We Win Halls [Nakd]
Profession: E/
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personally i find this would not work too well because damage output is pretty low and singled down to one target.... and yes prot bond is terrifail ALSO i just realized that ER lasted 7 seconds.... just use dual attunement it is a much better skill imo
Last edited by God I M Stoned; Aug 12, 2008 at 04:21 PM // 16:21..
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Aug 12, 2008, 05:20 AM // 05:20
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#4
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Jungle Guide
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Dual attune is better if you are just using high-energy skills. ER is great for spamming.
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Aug 12, 2008, 09:52 PM // 21:52
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by SmokingHotImolation
Prot Bond is a bad skill.
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Not if you have the energy to burn. In my [Ether Renewal] monk build, I like to have some sort of a safety net when spamming [Infuse Health], and [Protective Bond] is perfect - it reduces damage and provides another enchantment to power [Ether Renewal].
Quote:
Originally Posted by -Lotus-
Dual attune is better if you are just using high-energy skills. ER is great for spamming.
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Correction: ER is great for spamming skills from other professions. Dual attune is the best option for spamming elementalist skills.
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Aug 12, 2008, 10:14 PM // 22:14
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#6
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Jungle Guide
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Quote:
Originally Posted by Shyft the Pyro
Correction: ER is great for spamming skills from other professions. Dual attune is the best option for spamming elementalist skills.
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naw. dual attune dosnt work so well when you want to lay down some Fire hurt and cast wards. ER does.
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Aug 15, 2008, 04:53 PM // 16:53
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#7
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Academy Page
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
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Quote:
Originally Posted by God I M Stoned
personally i find this would not work too well because damage output is pretty low and singled down to one target.... and yes prot bond is terrifail ALSO i just realized that ER lasted 7 seconds.... just use dual attunement it is a much better skill imo
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have you seen the new buff to ER in PvE? the bbcode isnt updated, but it lasts 18 seconds with 12 estore, easily maintainable with [glyph of swiftness]
so how is dual attune better? with ER, your spells are free, and heal you for 72hp (with 4 enchants). with dual attune, ur spells are cheap (not free) and no extra healing.
as for dmg output, thats why i wanted to bring more of the same ele with me. this build has great survivability, incredible e-management,can easily throw out cracked armor, blind, or daze, and moderate spike capabilities. now multiply that capability by 6 or 7.
and whats wrong with p-bond? if you can afford the energy, it actually helps with energy by another 4e per spell. personally i lose 27hp (540 max hp), and 5e per hit. with this build, all enchants up, im gaining 72hp and 16e + 30% of spell cost every time i cast a spell. quite easy to manage, and u can just forget about the insane amounts of dmg a squishy can substain in HM.
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Aug 15, 2008, 05:08 PM // 17:08
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#8
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by -Lotus-
naw. dual attune dosnt work so well when you want to lay down some Fire hurt and cast wards. ER does.
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Quote:
Originally Posted by Pyra Fade
so how is dual attune better?
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One word: convenience. Attunements are a fire-and-forget thing, because they now outlast their recharge. With Aura of Restoration as a cover enchantment and dual attunements up, you're free to spam your skills with minimal worry about your setup being disrupted - just refresh Aura if one is removed.
ER, on the other hand, does not outlast its recharge without Energy Storage 16 and Glyph of Swiftness, and relies on carrying multiple enchantments or spamming low-cost spells to regain energy. With most of the GW population gravitating towards the lowest common denominator - easiest or most convenient builds (see Ursan) - dual attunements win out over Ether Renewal when only a single Elementalist skill line is involved.
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Aug 15, 2008, 11:49 PM // 23:49
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#9
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Academy Page
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
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well with a 20% enchant weapon, 13 e store, and glyph ur fine. but yeah i understand the convenience factor. thats just not me, ER is higher maintenance but its a better skill, the healing and energy capabilities are just too fun to let laziness deter me.
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Aug 17, 2008, 04:54 AM // 04:54
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#10
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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Quote:
Originally Posted by -Lotus-
naw. dual attune dosnt work so well when you want to lay down some Fire hurt and cast wards. ER does.
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then triple attune. or, go /me and use [Auspicious Incantation] on your high, 25e spells.
to OP- IMO, ER is best used with skills like [flare] that have low cost and little or no recharge. otherwise, you are probably better off using another e-management build, ie dual attuned.
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Aug 17, 2008, 05:59 AM // 05:59
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#11
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Jungle Guide
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Quote:
Originally Posted by hurdlebeast
then triple attune. or, go /me and use [Auspicious Incantation] on your high, 25e spells.
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of you could just use 2 skill slots on Er and AoR or an attunement...
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Aug 18, 2008, 04:23 PM // 16:23
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#12
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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Quote:
Originally Posted by -Lotus-
naw. dual attune dosnt work so well when you want to lay down some Fire hurt and cast wards. ER does.
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What are you smoking? You basically have infinite energy both ways, except ER takes away a third skill slot because you 'need' 3 enchants.
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Aug 19, 2008, 08:55 PM // 20:55
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#13
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Krytan Explorer
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Quote:
Originally Posted by Shyft the Pyro
Correction: ER is great for spamming skills from other professions. Dual attune is the best option for spamming elementalist skills.
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And Shyft takes the win
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Aug 19, 2008, 08:58 PM // 20:58
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#14
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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If this is NM, sure.
If this is HM, you won't do enough damage.
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Aug 23, 2008, 05:18 AM // 05:18
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#15
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Ascalonian Squire
Join Date: Mar 2008
Location: mysterious lands in the unknown???
Guild: We Win Halls [Nakd]
Profession: E/
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you will be so busy casting enchants/ upkeeping ER that you will have virtually no damage output.... there are much better builds then running some air thing, such as SH, SF, etc etc etc... although if you do get bored with those i suppose you could use this... P.S.- mindbender doesn't last entire cooldown time, especially if you have low asura rank.... also, with dual attunement you don't need to waste tons of precious, precious slot space dealing with all these crappy enchants.... which just need to be casted again.... lowering your DPS.... and yes, i agree about the part with convenience also
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